Project Grove Demo Patch 1.03 Notes
Project Grove » Devlog
Project Grove Demo Patch 1.03 Notes
Fixes
- Breaking Ice audio cue now only plays once
- Fixed some spelling on item descriptions
- Added additional checks to prevent Tether bark interrupting conversations
- ‘Save’ in Pause Menu replaced with restart level
- Renamed ‘Checkpoint’ to ‘Load Checkpoint’ in pause menu for clarity
- Health Bar now flashes when losing health
- Drowning now triggers all the associated damage Post Processing effects
- Thorn damage reduced
- New tooltip for balancing key on L-P1N’s head
- Adjusted Transform and length of tether arm for L-P1N
- Spring arm added for Edric mesh to add lag to the mesh.
Updates
- New and improved demo ending
- Lighting improvements
- Increased performance across whole map
- Segmented caves into separate loaded level
Files
Project Grove Demo 1.06 1.7 GB
Version 9 Jan 28, 2020
Get Project Grove
Project Grove
Explore an ancient forest and harness its powerful magic with steampunk technology. Funded on Kickstarter!
Status | In development |
Author | Antler Studios |
Genre | Adventure, Puzzle |
Tags | 3D, Atmospheric, First-Person, Indie, Kickstarter, Singleplayer, Steampunk, Story Rich, Unreal Engine |
Languages | English |
Accessibility | Color-blind friendly, Subtitles |
More posts
- Project Grove Demo Patch 1.06 NotesFeb 21, 2020
- New Demo EndingFeb 06, 2020
- LIVE ON KICKSTARTERJan 28, 2020
- Project Grove Demo Patch 1.02 NotesJan 23, 2020
- Project Grove Demo Patch 1.01 NotesJan 22, 2020
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